However, a small way around this is to add a initPlayerLocal.sqf file in the mission structure. Once i selected multiple files for updating, I am able to get full speed. The modules will only sync with the unit when the mission first starts. I was downloading only 1 file on my windows 7 machine, whereas multiple files on the windows 10. Apparently the max speed needs multiple threads to achieve. I also put the "maximum download speed" to 0.0 which should be unlimited correct?īasically win7 machine download speed stuck at max 1 connection, windows 10 machine no problem. If you change your mind you can hover your mouse over the sync line so that it turns white and press Delete on your keyboard. You should now see a blue line from the object following your cursor Click on the other object and you're done. How do i force the a3sync client to use >1 connection threads? I have tried changing the "maximum number of connections" from 1-5 with no change. Right click on either object to bring up the context menu. If i limit this http download to 1 thread i get the exact same issue. tried downloading from the repo http from web browser with a download manager 10 connection threads, able to hit 12MBps. While my other win10 machine same A3sync b1.7.102 in the same network, able to download full speed 12MBps. I'm stuck downloading from repo at 1 connection, at a slow 1.2MBps (~10mbps) Need some help with a weird issue on my Win7 machine.
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